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loansindi

83 Game Reviews

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Eh...

This might be a fun game. It seems like it could. The terrible 'beep' noise whenever i pushed a button and the way the camera reset itself all the time bothered me too much to keep playing.

Sorry.

Cutscenes in flash.

Please. Let me skip cutscenes. I'm willing to devote story time to big-budget games. not to flash. I play flash games because I wanna kill a few minutes.

Bleh.

Sound.

Something original.

These are two things you need. Yet another micro-racers clone of mediocre quality, sadly, doesn't really contribute much to Newgrounds.

Sorry if that seems harsh, but I was not impressed by this submission.

Excellent

God, this is what we need more of. You've taken a genre beaten to death (guide the mouse through the maze!) and made it NEW and EXCITING.

Anyway, the game worked as it should have and seemed pretty solid (I didn't play through too far but I didn't notice any bugs).

The music was appropriate and didn't bother me too much.

You rock dude, please keep innovating like this.

PlayFlashArcade responds:

Great Review! Thanks for the support and it's comments like this that will keep me going! Please keep on trekking through! I wanna hear back that you finished the game!

Reasonable first draft.

A common phenomenon on Newgrounds seems to be submitting work before it's ready. Often long before. I think this is one of those cases. You have the foundation for a solid space shooter.

Variety in enemy types is key to maintain interest. Different shapes can have different properties. Add enemies that shoot back rather than simply ramming you. Things like that.

The ability for the player to run off the edge of the map without looping around to the other side is definitely a flaw. There needs to be a wall or it needs to be like pac man, it's frustrating to have your ship disappear.

Otherwise, a good start, if a little tired. Powerups, new enemy types, something innovative and you'll have a good game.

Bleh.

This isn't, for me, a terribly interesting concept. Bland art and entirely uninspired gameplay did not help.

The game was buggy. The words 'Medium' and 'Hard' were mangled on the selection screen, and neither of those modes worked, instead simply presenting a white screen with a red cursor.

As for gameplay in 'easy', I will say that simply making the computer slower than the player is probably not the most optimal solution. This places the computer in an advantageous position much of the time when the new object spawns far from the player, as the computer is already very far behind and thus, closer to the new object. I assume in higher difficulties the computer would become faster?

If that is the case, perhaps look at the way the computer tracks the object rather than how fast it moves. Even more erratic movement in easy, becoming more and more accurate as you progress through difficulty levels. Perhaps change the 'inertia' the player feels based on the difficulty level as well.

All in all it seems like you spent a lot of time on this, but the flaws FAR outweigh any positives. In any future versions maybe you should consider powerups, weapons, environmental hazards or -anything- to make the gameplay more complex than 'get the object'. Simple is surprisingly hard to accomplish in games, especially in a genre as done to death as this one.

Ryan094 responds:

Yes, i was going to add power-ups, i even did at one point but so many problems came up i thought it was best to leave it out. I think you've gave a very good review.

More of the same.

I feel about this the same way I feel about your space invaders game.

Frogger has been done to death. Over and over again. Can a clone that strives for exact replication really be worth anything anymore?

Recreating classic games is all well and good but unless you add something of yourself to them, then what's the point?

Unoriginality at its finest.

Yes, space invaders is a great game.

It's also -old-.

Recreating a classic is hardly the height of flash artistry.

Playable

The game isn't original or terribly interesting. The sound effects are grating and there's no music.

Gameplay was executed well, and it's a solid submission, if a little boring.

Neat

I think I've seen players that played files on the audio portal. It would be neat if this thing did that, though I might be making that up.

Otherwise, the functionality is good and it's an interesting project, though I'm not sure what the ultimate goal of it is, other than an exercise in programming?

tacosorburritos responds:

It was an exercise pretty much because it was my first time using action script.

And i also saw the things that played stuff from the audio portal

I'm currently employed as a professional sound engineer, travelling the country with a musical.

Derek Bever @loansindi

Age 37, Male

Sound Engineer

all over the place

Joined on 3/15/03

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