00:00
00:00
loansindi

13 Game Reviews w/ Response

All 83 Reviews

0 reviews are hidden due to your filters.

Kinda neat.

Dude's got a LOT of inertia, and that kind of made it less interesting for me.

The-Evil-Bunny responds:

hope you will take a look at the final version , it will have a stand still water version fr the slower pc's =)

Interesting concept

Glitched all to hell. Needs more development.

Picking up objects is annoying. Chests rapidly clutter the island, control scheme is awkward.

royalin responds:

check out our new version pls.

Meh.

Camera is terrible. If the floor is covered with spikes, I want to be able to see it.

arinwt responds:

Arin:

Yes sir, that will DEFINITELY be fixed in the new one.

Nonfunctional

Either the game doesn't work (latest flash, ffox 3.0.1) or the lack of a loader threw me off. waited for ~5-7 minutes before I gave up.

TDpro responds:

Well maybee its not the game but you -_-' check you internet speed....

Excellent

God, this is what we need more of. You've taken a genre beaten to death (guide the mouse through the maze!) and made it NEW and EXCITING.

Anyway, the game worked as it should have and seemed pretty solid (I didn't play through too far but I didn't notice any bugs).

The music was appropriate and didn't bother me too much.

You rock dude, please keep innovating like this.

PlayFlashArcade responds:

Great Review! Thanks for the support and it's comments like this that will keep me going! Please keep on trekking through! I wanna hear back that you finished the game!

Bleh.

This isn't, for me, a terribly interesting concept. Bland art and entirely uninspired gameplay did not help.

The game was buggy. The words 'Medium' and 'Hard' were mangled on the selection screen, and neither of those modes worked, instead simply presenting a white screen with a red cursor.

As for gameplay in 'easy', I will say that simply making the computer slower than the player is probably not the most optimal solution. This places the computer in an advantageous position much of the time when the new object spawns far from the player, as the computer is already very far behind and thus, closer to the new object. I assume in higher difficulties the computer would become faster?

If that is the case, perhaps look at the way the computer tracks the object rather than how fast it moves. Even more erratic movement in easy, becoming more and more accurate as you progress through difficulty levels. Perhaps change the 'inertia' the player feels based on the difficulty level as well.

All in all it seems like you spent a lot of time on this, but the flaws FAR outweigh any positives. In any future versions maybe you should consider powerups, weapons, environmental hazards or -anything- to make the gameplay more complex than 'get the object'. Simple is surprisingly hard to accomplish in games, especially in a genre as done to death as this one.

Ryan094 responds:

Yes, i was going to add power-ups, i even did at one point but so many problems came up i thought it was best to leave it out. I think you've gave a very good review.

Neat

I think I've seen players that played files on the audio portal. It would be neat if this thing did that, though I might be making that up.

Otherwise, the functionality is good and it's an interesting project, though I'm not sure what the ultimate goal of it is, other than an exercise in programming?

tacosorburritos responds:

It was an exercise pretty much because it was my first time using action script.

And i also saw the things that played stuff from the audio portal

Good!

This game is really great. The new take on 'snake' is exactly the kind of innovation we need more of.

More varied powerup icons might be nice, the varations of arrows kind of lended a additional drabness to the monochromatic levels.

The music loops (in the blue stages at least, I didn't play any farther than that) got really bothersome to me. Both because of content and the audible 'song is over' pause before it started right back up again.

Overall definitely worthwhile.

rrx88 responds:

Great comment! I'll try to work more on the "seemlessness" of the music with the next game. (I yeah, the blue stage has the worst music. But you gotta try the green and black stage 'cause I'm really proud of the music there :P)
Once again, good comment!

Very neat

I rate this game highly because of the concept. The idea that this man's needs and condition change constantly and visually is very intriguing. I think that the foundation here could very easily be incorporated into a more complete game with objectives/rewards and higher visual production values.

Looking forward to 2.0.

jenno1 responds:

thanks man.

But if you allready have some good ideas please contact me.
(you'll be the co author) send pm if you are interessed.

Loved it

This is one of those games that manages to be incredibly frustrating, but you keep coming back to because it's so awesome.

Features I'd like to see:
SAVE SYSTEM. It'd be nice to be able to come back to a session later.

That's actually my biggest gripe with the game.

Everything else is excellent, the combat manages to be interesting and the game is challenging enough to hold my interest.

Good work, hope to see a sequel.

RogueTeddyBear responds:

Thanks for playing. I definitely thought about a save system but to be honest i ran short on time (this was for the MaxGames contest whos deadline was yesterday : / ).

I'll be sure to implement one in any future works.

I'm currently employed as a professional sound engineer, travelling the country with a musical.

Derek Bever @loansindi

Age 37, Male

Sound Engineer

all over the place

Joined on 3/15/03

Level:
15
Exp Points:
2,441 / 2,500
Exp Rank:
23,875
Vote Power:
5.74 votes
Rank:
Portal Security
Global Rank:
20,398
Blams:
292
Saves:
196
B/P Bonus:
8%
Whistle:
Bronze
Medals:
209