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loansindi

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loansindi

Age/Gender: 22, Male
Location: fort dizzle
Job: student

I'm a lighting designer and amateur musician.

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Sign-Up Date:
3/15/03

Level: 14
Aura: Dark

Rank: Portal Security
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Voting Pow.: 5.62 votes

BBS Posts: 2,895 (1.17 per day)
Flash Reviews: 108
Music Reviews: 101
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Latest Flash Reviews

108 Reviews | 17 w/ Responses

Score: 2
Galaxy Fighter

"Nothing new."

submission: Galaxy Fighter
date: August 23, 2009

This game doesn't really offer anything. A mech game without customization is basically unthinkable for me, and any simple isometric shooter without upgrades is just... boring.

There's no ultimate objective other than 'shoot the enemies' and no real pleasure to be gained from continuing forward.

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Score: 10
Hamsterz

"OMG"

submission: Hamsterz
date: August 15, 2009

LOVED IT

August 15, 2009

Author's Response:

THANSK!

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Score: 7
Firework Battle

"Good start"

submission: Firework Battle
date: July 22, 2009

There needs to be some sort of previous shot indicator.

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Latest Audio Reviews

101 Reviews | 64 w/ Responses

Score: 7
TTC 2010 (casual version)

"Why two versions."

date: November 19, 2009

I guess my first question is why you would release two versions of ostensibly the same work.

Bass drum feels very overpowering in this one. It literally buries your other percussion.

I like the piano lead a lot. I wish it had some more time to speak. The little glitches in the arps near the end don't translate as well with this instrumentation, I think.

Again though, it feels like the length is fighting you here. It's like you've just started touching on some tension and then the song's over and it resolves. I want to hear you push forward with those ideas for a while.

I also think this work could benefit a little from some study into silence. It's a solid minute of those arps running, with no rests or breaks.

So I guess what I'd like to see with this is:

- Extend it. Push into some tension and dissonance for a while
- Revisit your percussion/mixing. Four on the floor gets old quick
- Play with silence, or at least relative silence. Maybe give that piano lead some time to speak by itself, let those arps fade away. Some kind of variation. It just feels like you've crammed all of this into a very short period of time and it'd be more comfortable with some breathing space.

There's a lot of good stuff here, so don't take this as overly negative.

November 19, 2009

Author's Response:

i have no idea how to fade, tbh this was the original version.
When it was rendered i chose to play around with certain other sounds untill i was content with it so thats why there are two versions, a casual and a VG like version instrumentwise.

I played with the hi hats and snares alone because i wanted to keep it a 80's beat, i didnt want it to turn into some rock percussion.

I have plenty of tracks with silence, this track is moreof based on the minimalistic rain i also used in butterfly.

Hmm, the reason its short is because 1: i cannot work on a track from another day and it was already really late in the morning when i finished (still had to sleep)
2: its just a intro theme really.

There are tracks on my repertoire that i would like to redo in fl8 sometime, this is is practically just warming up. :)

Thanks for your elaborate review.

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Score: 6
TTC 2010 (hypernet version)

"Seems a bit short."

date: November 19, 2009

I think some of your lead instruments could definitely come forward in the mix. They seem pretty well buried under that arppegiated synth, and it makes it pretty tough to really hear what's going on overall.

Aside from that it just seems so short that there's no time for a whole lot to be happening.

I'd like to hear a differently mixed render of this to see if the feel changes a little. I feel like I have to strain to make out what the melody is doing as it is.

November 19, 2009

Author's Response:

all you need is to be familiar with the TTC CHGENERO theme and butterfly to understand whats happening, nothing is really buried either as far as i can hear.
The background synths are supposed to be quite distanced.

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Score: 1
Down Inside

"Ehhh"

submission: Down Inside
date: November 19, 2009

Why an out of tune piano?

Why a giant rest after your intro?

Why a really boomy bass drum and... no other percussion until at least a minute in? There needs to be more than a kick and a hat.

And so you know, slayer is not a guitar. Your first 'guitar' line is really outside the realm of anything I've ever heard in a metal song. Your percussion gets drowned.

The second bit of guitar needs rhythmic variation. The drums need to have some motion.

The lead guitar isn't playing anything of interest. Metal leads tend to involve a fair bit of technical playing, runs up and down, sweep picking and the whole mess.

Constant runs of notes of the same duration are boring. Rhythmic variation.

I guess in the end all I can really say is that there are ways to fake a heavy metal song without guitars. This isn't one of them. If you're really interested in writing songs in that style, listen to some music, and then find one of the many guitarists in the AF to play it for you. I'd be more than willing to give you a guitar track or two.

December 19, 2009

Author's Response:

Thanks for your info, it is quiet obvious to see it is very bad and fake, but it's a first...

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